WoW Forever (Classic+) Legacy Trees
Legacy Points come from 65 account-wide Legacy Challenges across class leveling, professions, PvP, exploration, dungeons and raids. Each character spends up to 16 points independently in Professions, Adventure and Resourcefulness; you do not need alts to reach that spending cap.
Blizzard confirms 65 earnable launch points and a 16-point spending cap per character. One character can earn up to 29 points. Extra earned points advance account-wide toy and cosmetic rewards. Official Legacy system overview.
Reviewed 8 October 2026
Earning points, spending points
You unlock Legacy when you earn your first point: usually at level 25, but reaching 150 in a non-gathering primary profession or exploring the entire world map can unlock it too. Open the Legacy menu with Y. A class trainer in a major city handles Legacy talent changes.
- Beta testing only
- The October 8 build grants all beta players completion of the Legacy Challenge and 16 points for testing. Beta Legacy respecs have a 1-silver floor, with the cost stepping down once per hour. This does not change launch challenge rewards.
- Classes — 27 points
- Reach levels 25, 45 and 60 with each of the nine classes.
- Tradeskills — 18 points
- Reach 150, 225 and 300 skill in each non-gathering primary profession.
- PvP — 12 points
- Reach ranks 3, 7, 10, 13 and 14; reach Exalted with each of four Battleground reputations; and complete the week 4, 7 and 10 Field of Honor PvP Season’s Journey quests.
- Adventure — 2 points
- Explore the entire world map on one character and complete the Lord Valthalak dungeon set questline.
- Dungeons — 3 points
- Defeat the final boss of every dungeon in each level band: 15–25, 26–45 and 46–60.
- Raids — 3 points
- Defeat Onyxia, all 13 Hyjal Summit bosses and all 8 Barrow Deeps bosses.
- Spent separately — 16 points per character
- Your Battle.net account shares earned points across non-Hardcore characters, but each character spends independently. One character can earn up to 29 points, so alts are not required to reach the 16-point launch spending cap.
- Account rewards
- Earned points also unlock the Replica Ironforge Air Rifle, Spectral Bear Cub, Spectral Bear Tabard and Reins of the Spectral Bear. These do not raise the character spending cap.
- Hardcore progression
- Hardcore arrives after launch. Challenges earned there also unlock in other rulesets; non-Hardcore progression does not carry into Hardcore. Blizzard plans 12 Hardcore-specific challenges to replace PvP challenges.
The launch challenges, access requirements, rewards and Hardcore rules are described in the official Legacy system overview.
Choices by activity
Pick the activities you spend time on before committing your 16 points. Each perk links to its rank-1 summary below; use the calculator to compare higher ranks and check what fits after spending on prerequisites.
| Activity | Perks and why they fit |
|---|---|
| Levelling |
Well Rested raises both rested accumulation and the rested cap, and Talented hands out class talent points from level 9, down to level 5 at full ranks. Thrill of Adventure and Field Medicine are open-world only, since both rank texts say they are ineffective in dungeons, raids and battlegrounds; The Quick and the Dead shortens the walk back after a death. |
| Professions |
Working Overtime helps you skill up, while Bountiful Harvest increases Scarce materials from gathering. Dedicated Study raises your lowest primary or secondary tradeskill on a 23-hour cooldown; once both primaries and all three secondaries reach 300, it gives Elemental Essence instead. Luremaster needs an active lure to grant extra fish, and Master Chef can produce extra cooked food. |
| Gold and reputation |
Bartering cuts vendor prices, Performance Bonus rolls for doubled Merchant's Favor when you hand in a crate, and Diplomat raises reputation gains. All three sit behind a gate, so they reward a character already committed to the Professions or Resourcefulness tree. |
| Dungeons and raids |
Reagent Economy removes vendor reagents from class abilities and materials from tier 1 camping features. Permanence stretches long party, raid and camp buffs, while Reinforce cuts durability loss from deaths. These perks buy convenience rather than combat throughput. |
| Battlegrounds |
For Great Honor is the direct pick for honor gains. High Alert's stealth detection is a world-PvP tool: its rank text keeps it out of battlegrounds entirely. |
| Travel |
Frequent Flier halves flight-path costs and makes the flight faster. Field Guide reduces the cooldown on adding camp features. Gourmand extends food buffs, up to double their duration at full ranks. |
Deeper perks require 5 or 10 points spent in their tree, and some have another perk as a prerequisite. Count those points as part of the build. Your leveling alt and raiding main can spend the same account's points differently.
High Alert does not work in battlegrounds. Thrill of Adventure and Field Medicine do not work in dungeons, raids or battlegrounds. Check those restrictions before spending points for an activity where the perk will be inactive.
Professions
Rank 1
- Master Chef5 ranks
- Your cooking recipes have a 10% chance to create an extra result.
- Working Overtime5 ranks
- Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
- Bartering2 ranks
- Reduces the gold price of items from all vendors by 5%.
- Dedicated Study1 rank
- Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence. 25 sec cast · 23 hr cooldown.
- Bountiful Harvest5 ranks
- You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
- Performance Bonus3 ranks
- You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Luremaster2 ranks
- While fishing with a Lure active, you have a 25% chance to catch an extra fish.
Adventure
Rank 1
- High Alert2 ranks
- Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
- Well Rested5 ranks
- Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
- Talented5 ranks
- You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Thrill of Adventure5 ranks
- You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Field Guide3 ranks
- Reduces your cooldown on adding Camp features by 8%
- Frequent Flier1 rank
- You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
- Field Medicine2 ranks
- Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness
Rank 1
- For Great Honor5 ranks
- Increases Honor Points gained by 2%.
- Gourmand3 ranks
- Increases the duration of beneficial effects from eating food by 33%.
- Permanence2 ranks
- Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
- The Quick and the Dead2 ranks
- Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
- Reagent Economy1 rank
- Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.
- Reinforce5 ranks
- You take 8% less durability loss when you die.
- Diplomat5 ranks
- Increases your reputation gains by 2%.
Legacy Points and class talents
Legacy Points are separate from the points in your class trees. The published Talented ranks begin class talent points at level 9 at rank 1 and as early as level 5 at rank 5, while the 51-point total cap on class talents stays.
Plan your class talents →What is still unknown?
Blizzard plans more challenges, perks, rewards and eventually new trees, but has not set future spending caps or a release schedule. Hardcore is not available at launch; its planned progression includes 12 replacement challenges for the unavailable PvP challenges.