A campsite turns the old cooking fire into a shared rest stop. Place a campfire and other players can stop by, contribute profession objects, and pick up benefits: vendors, repairs, profession workspaces and one-hour buffs (Deep Dive recap).
Values and object lists below come from Blizzard's BlizzCon material and the current beta build; expect tuning during beta.
Slots, contributions and cooldowns
| Campfire | Cooking | Camp features it holds | Cooldown |
|---|---|---|---|
| Basic Campfire Kit | 1 | 3 additional features | 5 min |
| Journeyman Campfire Kit | 140 | 5 additional features | 5 min |
| Expert Campfire Kit | 220 | 10 additional features | 5 min |
- Cooking builds the fire. The campfire is a Cooking craft, and every profession object requires a campfire nearby — no fire, no camp.
- One object per player. Nearby players can each add one object to the fire, and all camping features share a one-hour cooldown, so a camp gets built by several people instead of one.
- Sit for a minute. Players who sit or craft near the fire for 1 minute gain the benefits of the other features, with camp stat buffs lasting an hour.
- Most first objects need skill 20. Cooking is the exception: its basic fire needs skill 1. Other professions learn their first object at skill 20 from a camping NPC or your trainer; stronger versions come from Blueprint recipes that drop from specific dungeon bosses.
- Pick your ground. Blizzard warns that some parts of Azeroth suit a quiet rest better than others. The full placement rules — near towns, instances or contested zones — are not published yet.
What each profession can place
| Profession | First object (skill) | Effect | Doesn't stack with |
|---|---|---|---|
| Blacksmithing | Sharpening Wheel (20) | Strength in the beta tooltip | Strength of Earth Totem |
| Alchemy | Mana Well (20) | Mana regeneration while sitting nearby | Blessing of Wisdom |
| Tailoring | Faction Banner (20) | Spirit, for members of your faction | Divine Spirit |
| Leatherworking | Camp Tent (20) | Rested experience raised to 5% of a level | — |
| Herbalism | Incense Candle (20) | Intellect | Arcane Intellect |
| Mining | Lodestone (20) | Melee Attack Power | Blessing of Might |
| Skinning | Camp Chair (20) | 2% critical strike chance | Moonkin Aura |
| Enchanting | Enchanted Lute (20) | Armor, all stats and resistances | Mark of the Wild |
| Engineering | Reagent Bot (20) | Lets nearby players buy reagents | — |
| First Aid | First Aid Kit (20) | Stamina | Power Word: Fortitude |
| Fishing | Fish Bowl (20) | 8% increased stats | Blessing of Kings |
| Cooking | Basic Campfire Kit (1) | Builds the camp; 3 additional features | — |
These are the first objects. Most professions upgrade at skill 140 and 300; Cooking's fire upgrades at 140 and 220, and Cooks also place the Iron Oven station at 300. Later objects can add crafting stations, gathering perks or supplies. Several beta tooltips show multiple possible stat values without explaining the scaling, so don't read their highest value as a skill-20 buff. The professions hub lists the chains.
Sharpening Wheel source conflict: Blizzard's written recap calls it an Attack Power buff. The BlizzCon slide and the beta client's tooltip say Strength, exclusive with Strength of Earth Totem. The table follows the beta client.
The non-stacking rule
Blizzard's wording is plain: campsite effects are variants of, and do not stack with, buffs normally provided by specific classes. That makes a camp a coverage tool rather than a second layer of buffs.
- No mage? The Incense Candle covers Intellect.
- No priest? The Faction Banner covers Spirit — only for your own faction, and only via the banner version for that faction.
- No paladin? The Mana Well covers mana regeneration.
- If the matching class buff is already up, use that camp slot for something your group lacks: a repair bot, a workstation or a different stat.
Cooking upgrades and food
- The fire chain is Cooking's own progression: Basic (1) → Journeyman (140) → Expert (220), from three to five to ten camp features.
- The upgrades are taught by Blueprint recipes; Blizzard says advanced campsite objects come from Blueprint recipes dropped by specific dungeon bosses, but that recap does not name the bosses.
- Eating the food for 10 seconds gives the Well Fed food buff for 15 minutes: a stat line plus a 5% increase to experience from kills on the BlizzCon example foods — Tasty Raptor Bites (Cooking 25), Giant Scrambled Eggs (175) and Bat Hachee (275).
- Blizzard describes crafted food as "a small experience bonus and stat boosts" and says camp is the natural place to refresh it. The Cooking page has the food table.
Legacy perks that touch camping
| Perk | Tree | Effect |
|---|---|---|
| Reagent Economy | Resourcefulness | Tier 1 camping features cost no reagents to craft |
| Field Guide | Adventure | Camp feature cooldown reduced 8% / 17% / 25% |
| Permanence | Resourcefulness | Benefits from resting at a camp last 50% / 100% longer |
| Gourmand | Resourcefulness | Food effect duration +33% / 67% / 100% |
| Well Rested | Adventure | Rested experience accumulates up to 20% faster, with a raised cap |
| Bountiful Harvest | Professions | +20–100% more Scarce materials from Mining, Herbalism and Skinning |
| Master Chef | Professions | Cooking recipes have a 10–50% chance to create an extra result |
Legacy Points are shared across your alts, but each character spends its own; the launch cap is 16 points per character. The Legacy tree guide has the full picture.
Your first camp
- Train Cooking and craft a Basic Campfire Kit (Simple Wood, with Flint and Tinder as the tool).
- Push your main profession to 20 and learn its first campsite object from your trainer or a camping NPC.
- Head out of town — the BlizzCon intro quest, Camping 101: Blacksmithing, has you test your object in the wilderness.
- Place the fire, add your object, and let others add theirs. One object per player; your profession features share the one-hour cooldown.
- Sit or craft for a minute, then get back to leveling with an hour of buffs and a food refresh.
Not announced yet: zone placement restrictions, how long a camp stays, whether nearby camps overlap, and which dungeon bosses drop which Blueprint recipes.