Warlock Class Overview & Changes - WoW Forever Guide
Warlock gains critting DoTs and stronger drains, a way to keep a sacrifice bonus alongside a different active demon, and Fire spells built around Immolate. Banes separate your damage effect from your utility curse, while Life Tap and pet management shape your casting windows.
What changes for Warlock?
Affliction rewards sustained DoTs and drains on enemies that live through the setup. Demonology combines sacrifice bonuses with an active pet through Demonic Pact, making pet survival important to both damage and defense. Destruction links Immolate, Incinerate and Conflagrate, with cross-school buffs and Bane of Havoc for two-target fights. The largest departure from Classic raiding is the range of attacks worth building around: you are no longer choosing talents mainly to strengthen repeated Shadow Bolts.
On this page
The biggest changes from Classic
- Periodic crits reward Affliction
Crit now contributes to periodic damage, while Pandemic increases the critical strike damage bonus of specific DoTs and drains. That gives an Affliction-heavy build a direct reason to evaluate crit alongside SP and hit, without turning every old direct-hit proc into a periodic-damage trigger.
- Sacrifice and summon a different demon
Demonic Pact preserves Demonic Sacrifice when you summon a different demon. Summoning the sacrificed demon still cancels it. You can combine a chosen sacrifice effect with an active pet's damage and utility, but selecting the wrong resummon loses the benefit you prepared.
- Banes separate damage from curses
Agony and Doom are banes, while utility curses retain their own restriction. Bane of Havoc adds a damage-copying option with a one-target limit. Your choice is no longer simply damage or a utility curse; it also includes which bane belongs on each target.
Affliction Warlock
Ranged DPS
Affliction builds periodic damage and strengthens drains against a target already carrying your effects. Set up durable enemies, use DoTs while moving, and leave enough time to complete the channel.
Build your talentsPandemic improves critical damage, not duration
Pandemic increases the critical strike damage bonus of Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life and Wrack. Rank 1 increases that bonus by 33%. This is an increase to the critical damage bonus, not a statement that the entire critical hit deals 33% more damage. It also does not grant a duration-preserving refresh rule.
With periodic damage able to crit, crit has an offensive role across much more of Affliction's damage. Malevolence increases Shadow critical effect chance, while Malediction increases periodic damage. Shadow Mastery still supports Shadow damage and life drained, but with a reduced bonus compared with Classic. For a drain-heavy build, crit strengthens the ticks delivered during your stationary channel as well as the effects ticking behind it. Set up before forced movement and let those effects continue working while you reposition; clipping them early discards damage and further chances to crit. A direct-bolt build spends a different share of the fight on those spells, so it should not copy Affliction's gear choices solely because both use Shadow damage.
A short-lived enemy takes only the opening ticks of a long-duration effect. Finish a short-lived target directly when another setup cast cannot repay its GCD and mana, and reserve full preparation for enemies that will live through it.
Prepare the target before committing to drains
Improved Drains adds a flat bonus to Drain Life, Drain Soul and Wrack: 7% at Rank 1 and 20% at Rank 3. It asks nothing of the target beyond the cast. Soul Siphon is the setup payoff instead: it adds 4% per each of your other Affliction effects on the target at Rank 1, up to 12%, rising to 12% per effect up to 36% at Rank 3. Three qualifying effects reach the cap at every rank.
Wrack channels for six seconds, dealing Shadow damage every second and increasing the damage its target takes from your other Shadow damage over time effects by 10%. It rewards putting useful effects on the target before spending time on the drain. Applying effects that will scarcely tick just to prepare a dying enemy defeats that purpose.
Soul Siphon's bonus scales with your own effects, not the raid's debuffs, and it no longer reduces Drain Life healing. Fel Concentration protects Drain Life, Drain Mana, Drain Soul and Wrack against damage pushback; it does not prevent enemy interrupts.
Use Nightfall and recovery without losing the target
Nightfall can trigger from Corruption, Drain Soul, Drain Life and Wrack damage, granting a Shadow Trance that makes the next Shadow Bolt instant. An instant bolt gives you a useful action during repositioning and a way to deliver damage before a target dies. Classic Nightfall already triggers from Corruption and Drain Life damage; Forever adds Drain Soul and Wrack. None requires a crit.
Soul Harvest triggers when you kill a non-trivial target afflicted by your Drain Soul. At Rank 1, for ten seconds it allows mana regeneration during casting at 50% of normal speed and increases mana regeneration by 50%. Drain Soul also has a progressive chance per tick to grant a Soul Shard, increasing after unsuccessful ticks until guaranteed; beginning another spell now correctly interrupts the channel. This connects a finishing drain to the next pull; it is not an always-on boss regeneration talent.
Life Tap converts health into mana, with Spirit increasing the amount converted; spell power is not its scaling stat. The tooltip adds one point per Spirit before its talent modifier to both the displayed health cost and mana gain. The health payment rises with the conversion, so check your actual tooltip before tapping into damage. Improved Life Tap increases the mana gained from Life Tap. Use movement or the gap between targets to recover when your health is safe. Do not tap into incoming raid damage just because DoTs are still ticking. Use Siphon Life and Drain Life to recover health where they fit, and delay a tap if incoming damage could kill you.
Demonology Warlock
Ranged DPS / Pet Utility
Demonology can combine an active demon with a sacrifice bonus through Demonic Pact. Choose the two demons for their school bonuses or utility, then keep the summoned pet alive and supplied with mana.
Build your talentsChoose the sacrifice and the surviving pet
Forever's Demonic Sacrifice changes the familiar Classic effects. Sacrificing an Imp grants 15% Shadow damage; a Succubus or Incubus grants 15% Fire damage. A Voidwalker restores 2% total mana every four seconds, while a Felhunter restores 3% total health every four seconds. The effect lasts two hours and normally ends if any demon is summoned.
Classic assigns Fire damage to the Imp and Shadow damage to the Succubus, with the Voidwalker restoring health and Felhunter restoring mana. The demon-to-buff assignments are reversed, and the duration grows from Classic's 30 minutes to two hours.
Demonic Pact changes the summoning restriction. A different demon preserves the effect; resummoning the sacrificed demon cancels it. For Shadow damage, sacrificing an Imp and then summoning a Succubus or Incubus pairs that sacrifice with Master Demonologist's Shadow bonus. For Fire, sacrificing a Sayaad and summoning an Imp aligns the Fire bonuses. A Felhunter instead offers a utility choice when spell control or magical defense matters more than the school bonus. This Demonic Pact is not a raid-wide SP proc.
Keep the demon functioning through the fight
Demonic Energies heals your pet for a share of your spell damage and gives your summoned demon mana equal to 50% of the mana you gain from Life Tap at rank 1, or 100% at rank 2. Damage uptime therefore supports pet survival, while a well-timed tap helps both mana bars. Move the demon out of lethal ground effects rather than relying on the passive healing to cover them.
Pets now scale from their summoner's stats. Unholy Power increases damage from the listed demons, Fel Vitality increases their maximum health and mana as well as your own maximum mana, and Demonic Knowledge gives spell damage to you and your demon pet while a summoned demon is active. It scales from your level, not your pet's Stamina and Intellect. A dead or missing demon loses more than its own attacks.
Improved Health Funnel strengthens healing, lowers its health cost and reduces its threat; it can also be used regardless of the demon's health. Decide early whether the pet needs support. Repositioning before danger preserves your own casting time more effectively than trying to channel it through repeated lethal damage. Master Summoner and Fel Domination improve recovery when a replacement is needed, but with Demonic Pact you must still summon the correct different demon. If you replace a living pet, your current pet is stunned while you summon the new one.
Defensive sharing and execute choices
Soul Link transfers 30% of damage taken by the caster to the active demon and increases both master and demon damage by 3%. It is a row-five, 21-point Demonology choice, reachable at level 30 if you commit your points to that tree and take its Demonic Sacrifice prerequisite. Its protection depends on a living demon. Watch the demon's health as well as your own: transferred damage can cost you the pet and its protection.
Demonic Brand lowers Searing Pain threat and adds Fire or Shadow damage to the pet's next attacks against the branded target: two attacks at rank 1. Only the added Shadow damage generates high threat; the Fire bonus does not. Blizzard names the Voidwalker as a tanking-pet example and the Imp as a non-tanking example. Match that threat component to who is supposed to hold the enemy.
Decimation improves your Shadow Bolt or Searing Pain against enemies below 35% health, and casting one of those spells on such a target grants a ten-second Soul Fire cast-time reduction with no Soul Shard cost. It also reduces Soul Fire's cooldown. The shortened Soul Fire still needs a safe cast window and a target that survives until it lands. Use the ten-second buff window to reposition first if needed.
Destruction Warlock
Ranged DPS
Destruction uses Immolate to strengthen Incinerate and enable Conflagrate, while Shadowburn supports Fire through Shadow and Flame. Your talent rank changes whether Conflagrate consumes Immolate, so the same sequence does not fit every build.
Build your talentsImmolate is both damage and preparation
Incinerate deals 25% additional damage when its target is afflicted by Immolate. Conflagrate requires Immolate and, without Shadow and Flame, consumes it. That keeps the Classic tradeoff between immediate damage and remaining ticks, while also removing the condition that improves Incinerate.
Shadow and Flame changes that tradeoff by rank. Rank 1 gives Conflagrate a 20% chance to preserve Immolate, Rank 4 gives 80%, and Rank 5 gives 100%. Below Rank 5, check whether Immolate survived before reapplying it. At Rank 5, Conflagrate leaves it intact, so you can use Conflagrate without rebuilding the Incinerate bonus after each cast.
With Immolate ticks able to crit, consuming an effect early gives up their damage and crit chances. At lower Shadow and Flame ranks, a dying or soon-unreachable target favors converting those remaining ticks into immediate Conflagrate damage. Aftermath also increases Immolate's initial damage and gives Conflagrate a chance to daze, useful against short-lived enemies and fleeing targets.
Cross schools when the payoff is useful
Shadow and Flame makes Conflagrate increase your Shadow damage for 20 seconds and Shadowburn increase your Fire damage for 20 seconds. Each damage bonus is 2% at Rank 1, 8% at Rank 4 and 10% at Rank 5. Shadowburn also has a 20%, 80% or 100% chance respectively to refund a Soul Shard immediately. The direction matters: your Fire hit helps Shadow, and your Shadow hit helps Fire.
Use the cross-school hit when its damage and the following buff justify the cast, mana and shard cost. The bonuses say all Shadow or Fire damage, not only direct casts; do not evaluate an Affliction hybrid as though its periodic damage were excluded. Shadowburn offers immediate damage and a shard if a non-trivial target dies within eight seconds, which rewards useful finishing or movement casts rather than wasting it on an unsuitable target.
Improved Shadow Bolt makes your Shadow Bolt critical strikes increase Shadow damage the target takes from your attacks for 12 seconds. Classic's version buffs Shadow damage dealt to the target and expires after four non-periodic damage sources or 12 seconds. Forever makes the vulnerability personal and drops the four-hit expiration condition. It still rewards Shadow Bolt crits, but no longer supplies the old shared Shadow-damage bonus.
Bane of Havoc and safe area damage
Bane of Havoc marks one target for five minutes and deals 15% of the Warlock's damage to other targets to that marked enemy. It is limited to one target, and only one bane per Warlock can be active on each target. Put it on an enemy that must take damage while you actively attack something else; it does not reward continuing to tunnel the marked enemy.
The marked target also gives up your other bane choice there. On a single isolated boss, there is no second target supplying copied damage. On a two-target fight, consider target priority as well as total damage: copying damage into an enemy the group must stop attacking is a liability. The effect specifies your damage; pet damage is not listed.
Pyroclasm gives Rain of Fire and Hellfire a chance to stun over their duration and gives Soul Fire its own stun chance. That is not guaranteed control for a dangerous pull. Intensity protects Destruction casts and channels against damage pushback, while Cataclysm lowers mana costs. Hellfire can now critically strike. It damages you as well as nearby enemies; use Rain of Fire when staying at range is safer, and keep either channel away from controlled targets.
Warlock talent trees
Hover, focus or tap a talent to read its effects. Each badge shows the talent's maximum rank; this is the full tree, not a suggested build.
Affliction
17 talentsDemonology
19 talentsDestruction
16 talentsSpend your 51 points, try different paths and share your build in the talent calculator.
Build your talentsRead all talent descriptions
Affliction
-
Improved Life Tap Maximum rank 2
-
Rank 1
Increases the amount of Mana awarded by your Life Tap spell by 10%.Rank 2
Increases the amount of Mana awarded by your Life Tap spell by 20%.Passive
-
Suppression Maximum rank 5
-
Rank 1
Improves your chance to hit by 1% and reduces all threat you generate by 4%.Rank 2
Improves your chance to hit by 2% and reduces all threat you generate by 8%.Rank 3
Improves your chance to hit by 3% and reduces all threat you generate by 12%.Rank 4
Improves your chance to hit by 4% and reduces all threat you generate by 16%.Rank 5
Improves your chance to hit by 5% and reduces all threat you generate by 20%.Passive
-
Improved Corruption Maximum rank 5
-
Rank 1
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.Rank 2
Reduces the casting time of your Corruption spell by 0.8 sec and increases the damage it deals by 4%.Rank 3
Reduces the casting time of your Corruption spell by 1.2 sec and increases the damage it deals by 6%.Rank 4
Reduces the casting time of your Corruption spell by 1.6 sec and increases the damage it deals by 8%.Rank 5
Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.Passive
-
Malediction Maximum rank 5
-
Rank 1
Increases all periodic damage done by your Warlock spells by 1%.Rank 2
Increases all periodic damage done by your Warlock spells by 2%.Rank 3
Increases all periodic damage done by your Warlock spells by 3%.Rank 4
Increases all periodic damage done by your Warlock spells by 4%.Rank 5
Increases all periodic damage done by your Warlock spells by 5%.Passive
-
Soul Harvest Maximum rank 2
-
Rank 1
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.Rank 2
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.Passive
-
Improved Drains Maximum rank 3
-
Rank 1
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.Rank 2
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.Rank 3
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.Passive
-
Improved Bane of Agony Maximum rank 2
-
Rank 1
Increases the damage done by your Bane of Agony by 5%.Rank 2
Increases the damage done by your Bane of Agony by 10%.Passive
-
Fel Concentration Maximum rank 3
-
Rank 1
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.Rank 2
Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.Rank 3
Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.Passive
-
Amplify Curse Maximum rank 1
-
Rank 1
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.Instant | 3 min cooldown
-
Pandemic Maximum rank 3
-
Rank 1
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.Rank 2
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 67%.Rank 3
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.Passive
-
Malevolence Maximum rank 5
-
Rank 1
Increases the critical effect chance of your Shadow spells by 1%.Rank 2
Increases the critical effect chance of your Shadow spells by 2%.Rank 3
Increases the critical effect chance of your Shadow spells by 3%.Rank 4
Increases the critical effect chance of your Shadow spells by 4%.Rank 5
Increases the critical effect chance of your Shadow spells by 5%.Passive
-
Nightfall Maximum rank 2
-
Rank 1
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.Rank 2
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.Passive
-
Curse of Exhaustion Maximum rank 1
-
Rank 1
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.8% of base mana | 30 yd range | Instant
-
Siphon Life Maximum rank 1
-
Rank 1
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.150 Mana | 30 yd range | Instant
-
Soul Siphon Maximum rank 3
-
Rank 1
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.Rank 2
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 8% per each of your other Affliction effects active on the target, up to a maximum increase of 24%.Rank 3
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.Passive
-
Shadow Mastery Maximum rank 5
-
Rank 1
Increases the damage dealt or life drained by your Shadow spells by 1%.Rank 2
Increases the damage dealt or life drained by your Shadow spells by 2%.Rank 3
Increases the damage dealt or life drained by your Shadow spells by 3%.Rank 4
Increases the damage dealt or life drained by your Shadow spells by 4%.Rank 5
Increases the damage dealt or life drained by your Shadow spells by 5%.Passive
-
Wrack Maximum rank 1
-
Rank 1
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.200 Mana | 30 yd range | Channeled
Demonology
-
Improved Health Funnel Maximum rank 2
-
Rank 1
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.Rank 2
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.Passive
-
Improved Imp Maximum rank 3
-
Rank 1
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.Rank 2
Increases the damage of your Imp's Firebolt spell by 20% and the effect of its Fire Shield spell by 20%.Rank 3
Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.Passive
-
Demonic Embrace Maximum rank 5
-
Rank 1
Increases your total Stamina by 3%.Rank 2
Increases your total Stamina by 6%.Rank 3
Increases your total Stamina by 9%.Rank 4
Increases your total Stamina by 12%.Rank 5
Increases your total Stamina by 15%.Passive
-
Unholy Power Maximum rank 5
-
Rank 1
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.Rank 2
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 4%.Rank 3
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 6%.Rank 4
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 8%.Rank 5
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.Passive
-
Demonic Aegis Maximum rank 2
-
Rank 1
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.Rank 2
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.Passive
-
Improved Voidwalker Maximum rank 3
-
Rank 1
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.Rank 2
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20%.Rank 3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.Passive
-
Fel Vitality Maximum rank 3
-
Rank 1
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.Rank 2
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.Rank 3
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.Passive
-
Demonic Energies Maximum rank 2
-
Rank 1
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.Rank 2
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.Passive
-
Improved Sayaad Maximum rank 3
-
Rank 1
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.Rank 2
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.Rank 3
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.Passive
-
Demonic Sacrifice Maximum rank 1
-
Rank 1
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.100 yd range | Instant
-
Master Summoner Maximum rank 2
-
Rank 1
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.Rank 2
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.Passive
-
Decimation Maximum rank 2
-
Rank 1
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.Rank 2
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.Passive
-
Fel Domination Maximum rank 1
-
Rank 1
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.Instant | 5 min cooldown
-
Demonic Brand Maximum rank 3
-
Rank 1
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.Rank 2
Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.Rank 3
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.Passive
-
Improved Felhunter Maximum rank 3
-
Rank 1
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.Rank 2
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 20%, and reduces the cooldown of its Spell Lock by 4 sec.Rank 3
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.Passive
-
Soul Link Maximum rank 1
-
Rank 1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.20% of base mana | 100 yd range | Instant
-
Demonic Knowledge Maximum rank 3
-
Rank 1
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.Rank 2
Increases your spell damage and your Demon pet's spell damage by up to 67% of your level while you have a summoned Demon pet active.Rank 3
Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.Passive
-
Master Demonologist Maximum rank 5
-
Rank 1
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.Rank 2
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 4%. Voidwalker - Reduces Physical damage taken by 4%. Succubus/Incubus - Increases Shadow damage done by 4%. Felhunter - Reduces Magic damage taken by 4%.Rank 3
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 6%. Voidwalker - Reduces Physical damage taken by 6%. Succubus/Incubus - Increases Shadow damage done by 6%. Felhunter - Reduces Magic damage taken by 6%.Rank 4
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 8%. Voidwalker - Reduces Physical damage taken by 8%. Succubus/Incubus - Increases Shadow damage done by 8%. Felhunter - Reduces Magic damage taken by 8%.Rank 5
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.Passive
-
Demonic Pact Maximum rank 1
-
Rank 1
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.Passive
Destruction
-
Destructive Reach Maximum rank 2
-
Rank 1
Increases the range of your damaging spells by 10%.Rank 2
Increases the range of your damaging spells by 20%.Passive
-
Improved Shadow Bolt Maximum rank 5
-
Rank 1
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.Rank 2
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 8% for 12 sec.Rank 3
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 12% for 12 sec.Rank 4
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 16% for 12 sec.Rank 5
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.Passive
-
Bane Maximum rank 5
-
Rank 1
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.Rank 2
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.Rank 3
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.Rank 4
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.Rank 5
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.Passive
-
Molten Skin Maximum rank 5
-
Rank 1
Reduces all damage taken by 2%.Rank 2
Reduces all damage taken by 4%.Rank 3
Reduces all damage taken by 6%.Rank 4
Reduces all damage taken by 8%.Rank 5
Reduces all damage taken by 10%.Passive
-
Cataclysm Maximum rank 3
-
Rank 1
Reduces the Mana cost of your Destruction spells by 3%.Rank 2
Reduces the Mana cost of your Destruction spells by 6%.Rank 3
Reduces the Mana cost of your Destruction spells by 10%.Passive
-
Aftermath Maximum rank 5
-
Rank 1
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.Rank 2
Increases the initial damage of your Immolate spell by 20% and your Conflagrate spell has a 40% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.Rank 3
Increases the initial damage of your Immolate spell by 30% and your Conflagrate spell has a 60% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.Rank 4
Increases the initial damage of your Immolate spell by 40% and your Conflagrate spell has a 80% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.Rank 5
Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.Passive
-
Ruin Maximum rank 5
-
Rank 1
Increases the critical strike damage bonus of your Destruction spells by 20%.Rank 2
Increases the critical strike damage bonus of your Destruction spells by 40%.Rank 3
Increases the critical strike damage bonus of your Destruction spells by 60%.Rank 4
Increases the critical strike damage bonus of your Destruction spells by 80%.Rank 5
Increases the critical strike damage bonus of your Destruction spells by 100%.Passive
-
Shadowburn Maximum rank 1
-
Rank 1
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.105 Mana | 30 yd range | Instant | 15 sec cooldown | Reagents: Soul Shard
-
Intensity Maximum rank 3
-
Rank 1
Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.Rank 2
Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.Rank 3
Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.Passive
-
Agonizing Flames Maximum rank 3
-
Rank 1
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.Rank 2
Increases the critical strike chance of your Searing Pain spell by 7% and the damage done by all your Destruction spells by 7%.Rank 3
Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.Passive
-
Conflagrate Maximum rank 1
-
Rank 1
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.100 Mana | 30 yd range | Instant | 10 sec cooldown
-
Pyroclasm Maximum rank 2
-
Rank 1
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.Rank 2
Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.Passive
-
Bane of Havoc Maximum rank 1
-
Rank 1
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.5% of base mana | 30 yd range | Instant
-
Fire and Brimstone Maximum rank 3
-
Rank 1
Increases the critical strike chance of your Conflagrate spell by 8%.Rank 2
Increases the critical strike chance of your Conflagrate spell by 17%.Rank 3
Increases the critical strike chance of your Conflagrate spell by 25%.Passive
-
Shadow and Flame Maximum rank 5
-
Rank 1
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.Rank 2
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.Rank 3
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.Rank 4
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.Rank 5
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.Passive
-
Incinerate Maximum rank 1
-
Rank 1
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.205 Mana | 30 yd range | 2.5 sec cast
What changes from Classic raiding
Original Classic raids had a 16-debuff limit. Warlocks maintained assigned curses, used Corruption where a debuff slot was available, and spent most damage casts on Shadow Bolt. DS/Ruin sacrificed a Succubus for Shadow damage and fought without a pet. SM/Ruin took Shadow Mastery and could keep a pet, including an Imp for its party Stamina buff. Even an Affliction-heavy raid build was therefore usually a Shadow Bolt build, not a full DoT-and-drain rotation.
DoTs, drains and active demons already had uses in Classic leveling, farming, dungeons and PvP. Raid debuff pressure, pet survival and Fire-resistant enemies narrowed their use in raids. Forever's periodic crits, drain talents, banes and Demonic Pact change what you can build around; they are not the introduction of sustained damage or pet play to the class.
Banes, curses and target lifetime
Classic Curse of Agony occupies the same one-curse-per-Warlock restriction as utility curses. In Forever, Bane of Agony and Bane of Doom belong to the bane side, while Curse of Exhaustion explicitly retains the one-curse rule. Curse of the Elements now applies to all magic damage, and Curse of Shadows is removed. This separates damage maintenance from your curse assignment. You still choose only one of your banes on a given target; Havoc is not something to stack over your own Agony there.
Ask what the group needs before choosing the utility curse. Curse of Exhaustion slows a dangerous enemy, but controlling its path matters as much as applying the slow. Amplify Curse improves your next Curse of Weakness, Bane of Agony or Curse of Exhaustion with different stated effects, so spend it on the job you actually need.
Bane of Agony keeps Classic Agony's back-loaded damage over 24 seconds. Refreshing it early loses the stronger late ticks, so let it finish when you can. Separate long-lived enemies from cleanup targets. Maintain full effects on a boss or durable add, use immediate damage when only a short window remains, and stop investing in a target that is about to become immune. Once applied, DoTs keep dealing damage while you move. Leave controlled targets clean and avoid refreshing effects that cannot finish before an immunity phase.
Hit, periodic crit and item choices
Suppression now increases hit chance with all spells and attacks and reduces all threat you generate. Classic Suppression only reduces the chance enemies resist Affliction spells. That makes Forever's talent useful to mixed-school and direct-damage play as well as DoT application. Spells cast at ranks vastly below your level receive less benefit from spell damage and have a reduced chance to activate class abilities and talents. Do not assume a cheap low-rank cast preserves full proc chances. Count its actual selected rank when comparing gear; a missed setup spell can delay every cast that depends on it.
Unified hit and crit widen the items worth considering. Affliction gains from periodic crits and Pandemic, while Destruction has Ruin to increase the critical strike damage bonus of its spells. Crit therefore needs to be evaluated against your real damage mix instead of dismissed for a DoT-heavy character or universally prioritized over SP. Demonology should weigh those caster stats against its chosen Fire or Shadow sacrifice and actual casts, rather than valuing a piece only for the demon it has summoned. Demonic Knowledge scales with your level, so extra pet Stamina is not a hidden source of SP from that talent.
Firestone and Spellstone are now weapon imbues that coexist with other temporary enchantments such as Wizard Oil. Firestone improves Fire damage and critical strike chance; Spellstone improves Shadow damage and spell haste.
New caster weapons supply spell damage and healing during leveling. Wand attacks do not gain damage from your spell power. Weapon DPS and retained weapon skill do not increase your Shadow Bolt or drain hit chance. Healing items grant damage equal to one-third of their bonus healing, making some useful interim choices, but compare that actual damage contribution with the SP, hit and crit you give up. Stamina also matters when taps, channeling and Soul Link make your health bar part of the resource plan.
Warlock races and resource management
Human Sword Specialization gives 2% spell and attack crit while wielding a sword or two-handed sword. Compare the weapon and off-hand together with that racial rather than ignoring a better caster weapon. Will to Survive removes stuns, useful when a stun prevents the defensive or finishing cast you need.
Gnome Expansive Mind grants 5% more mana, while Eureka! reduces the mana cost of your next three damaging abilities by 10% and adds 10% damage to them. Eureka! no longer benefits periodic effects; channeled spells do not count as periodics for this restriction. Spend those uses during an eligible damage window. Escape Artist's brief root and snare immunity helps you create space for another cast.
Orc Blood Fury grants 10% AP and SP for 15 seconds. Shatter Curse provides Curse and Bane immunity with reduced magical damage for eight seconds, and Hardiness reduces stun duration by 20%. Do not import a Classic pet-damage racial into this revised racial list. Troll, a new Warlock choice, offers 10% cast and attack speed for ten seconds through Berserking, plus recovery and Beast damage benefits.
Undead Touch of the Grave can activate from spells and attacks with a damage component, not utility-only casts or periodic ticks, and does not break crowd control. Your own DoTs and pet attacks still can. Cannibalize restores health and mana from corpses, reducing the need to spend health on taps between eligible pulls. Will of the Forsaken removes Charm, Fear and Sleep but grants no immunity afterward. Cannibalize helps between corpse-producing pulls; Will of the Forsaken is more valuable when Charm, Fear or Sleep threatens your casting time.
Pet utility and group play
With fewer raid players, your curse assignment, demon utility and crowd control are more visible contributions. A Felhunter selected for spell control can justify giving up a damage-oriented demon choice. Improved Felhunter reduces Spell Lock's cooldown and improves its other listed utility, while Improved Sayaad strengthens Seduction as well as damage tools.
Banish controls a Demon or Elemental and makes it immune while banished. Destructive Reach currently extends damaging spells, not Fear. Fear can create room but also send an enemy toward another pack, so use it with terrain and patrols in mind. Keep pet attacks and DoTs off targets the group intends to control. Do not put Havoc on a target that needs to stay controlled.
The Voidwalker's Sacrifice shield gains an amount equal to 10% of your spell healing. This is the pet ability, not Demonic Sacrifice's recurring mana benefit from sacrificing a Voidwalker.
Before a dangerous phase, check your own health, mana and pet position together. Tap while it is safe, recall or reposition the demon before environmental damage, and enter the next casting window ready to use it. That leaves the next casting window for damage rather than emergency taps or a resummon.
Removed Classic Warlock talents
These Classic talents are no longer selectable in the Forever trees. Descriptions show their original Rank 1 effects; some abilities or effects survive as baseline skills or in other talents.
Affliction
-
Improved Curse of Weakness Rank 1 / Maximum rank 3
-
Increases the effect of your Curse of Weakness by 6%.
-
Improved Drain Soul Rank 1 / Maximum rank 2
-
Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Soul Harvest supplies a revised Drain Soul kill-triggered regeneration effect in Forever; the original named talent is no longer present.
-
Improved Drain Life Rank 1 / Maximum rank 5
-
Increases the Health drained by your Drain Life spell by 2%.
Forever's Improved Drains instead grants a flat damage or health-drained bonus to Drain Life, Drain Soul and Wrack; the per-effect scaling lives in Soul Siphon.
-
Grim Reach Rank 1 / Maximum rank 2
-
Increases the range of your Affliction spells by 10%.
Forever's Destructive Reach now increases the range of damaging spells across schools; no Forever talent extends Drain Life's range.
-
Improved Drain Mana Rank 1 / Maximum rank 2
-
Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
-
Improved Curse of Exhaustion Rank 1 / Maximum rank 4
-
Increases the speed reduction of your Curse of Exhaustion by 5%.
Forever's Curse of Exhaustion directly slows by 30%, matching Classic's 10% slow with all four improvement ranks. The separate improvement talent is gone.
-
Dark Pact Rank 1 / Maximum rank 1
-
20 yd range. Instant. Drains 150 of your pet's Mana, returning 100% to you.
Demonology
-
Improved Healthstone Rank 1 / Maximum rank 2
-
Increases the amount of Health restored by your Healthstone by 10%.
-
Fel Intellect Rank 1 / Maximum rank 5
-
Increases the maximum Mana of your Imp, Voidwalker, Succubus, and Felhunter by 3%.
Pet Mana is consolidated into Fel Vitality, alongside pet Health and the Warlock's maximum Mana.
-
Improved Enslave Demon Rank 1 / Maximum rank 5
-
Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 2% and reduces the resist chance by 2%.
-
Improved Firestone Rank 1 / Maximum rank 2
-
Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
-
Improved Spellstone Rank 1 / Maximum rank 2
-
Increases the amount of damage absorbed by your Spellstone by 15%.
Destruction
-
Improved Firebolt Rank 1 / Maximum rank 2
-
Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
-
Improved Lash of Pain Rank 1 / Maximum rank 2
-
Reduces the cooldown of your Succubus' Lash of Pain spell by 3 sec.
-
Devastation Rank 1 / Maximum rank 5
-
Increases the critical strike chance of your Destruction spells by 1%.
-
Improved Immolate Rank 1 / Maximum rank 5
-
Increases the initial damage of your Immolate spell by 5%.
Forever's Aftermath now includes an initial Immolate damage bonus; this is no longer a separate talent.
-
Emberstorm Rank 1 / Maximum rank 5
-
Increases the damage done by your Fire spells by 2%.
Forever's Agonizing Flames supplies a Destruction-school damage bonus rather than a separate Fire-school talent.
Warlock questions
Does spell power increase Life Tap or wand damage in Forever?
No. Life Tap scales its health-to-mana conversion with Spirit, not spell power, and wand attacks no longer gain damage from your spell damage. Its tooltip adds one point per Spirit before the talent modifier to both the displayed health cost and mana gain. Check the actual health payment before tapping; Improved Life Tap increases mana awarded, not your safe health budget.
What does Pandemic do in WoW Forever?
Pandemic increases the critical strike damage bonus of its listed DoTs and drains, including Corruption, the Agony and Doom banes, and Wrack. Rank 1 gives 33% increased critical strike damage bonus. It is not a DoT refresh mechanic and does not mean the entire critical hit gains 33% damage.
Does Demonic Pact buff the raid's spell power?
No. Forever's Demonic Pact lets you retain Demonic Sacrifice when summoning a different demon. Resummoning the sacrificed demon still cancels the effect. Its benefit is combining a sacrifice with an active pet's damage, defensive talents and utility, not granting a later-expansion raid-wide spell-power proc.
Which demon should a Shadow Warlock sacrifice?
The Imp grants 15% Shadow damage through Forever's Demonic Sacrifice. That reverses the familiar Classic offensive assignment. With Demonic Pact, you can then summon a different demon and retain the sacrifice. A Succubus or Incubus can align with Master Demonologist's Shadow benefit; a Felhunter offers a utility alternative.
Should I cast Conflagrate as soon as Immolate lands?
Your Shadow and Flame rank changes the answer. Without it, Conflagrate consumes Immolate; Rank 1 gives a 20% chance to preserve it, Rank 4 gives 80%, and Rank 5 gives 100%. Below Rank 5, weigh immediate damage against remaining ticks and the Incinerate bonus, then check whether Immolate survived. At Rank 5, Conflagrate no longer consumes it, so preserving the DoT is not a reason to delay Conflagrate.