- Will to Survive
- Instant, 3 min cooldown. Instantly removes all Stun effects.
- Perception
- Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
- Sword Specialization
- Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
- The Human Spirit
- Spirit increased by 5%.
WoW Forever (Classic+) Racials
Compare the Forever beta racial abilities, including both Skyborne groups. The matrix marks the available race and class combinations, and each race lists the classes it can play.
Race and class combinations
A green check marks a playable combination in the source snapshot; a red X marks one that is not. Each race name links to its section below.
| Faction | Race | Warrior | Paladin | Hunter | Rogue | Priest | Shaman | Mage | Warlock | Druid |
|---|---|---|---|---|---|---|---|---|---|---|
| Alliance | Human | Playable | Playable | Playable | Playable | Playable | Not playable | Playable | Playable | Not playable |
| Dwarf | Playable | Playable | Playable | Playable | Playable | Playable | Not playable | Not playable | Not playable | |
| Night Elf | Playable | Not playable | Playable | Playable | Playable | Not playable | Not playable | Not playable | Playable | |
| Gnome | Playable | Not playable | Not playable | Playable | Playable | Not playable | Playable | Playable | Not playable | |
| Skyborne (High Order) | Playable | Not playable | Playable | Playable | Not playable | Not playable | Playable | Not playable | Playable | |
| Horde | Orc | Playable | Not playable | Playable | Playable | Not playable | Playable | Playable | Playable | Not playable |
| Undead | Playable | Playable | Not playable | Playable | Playable | Not playable | Playable | Playable | Not playable | |
| Tauren | Playable | Not playable | Playable | Not playable | Not playable | Playable | Not playable | Not playable | Playable | |
| Troll | Playable | Not playable | Playable | Playable | Playable | Playable | Playable | Playable | Not playable | |
| Skyborne (Windshaper) | Playable | Not playable | Playable | Playable | Not playable | Playable | Not playable | Not playable | Playable |
Picking a racial
Blizzard's aim is similar offensive power across races, with two active and two passive racials each. Start with the class you want to play, then compare the utility you would actually use. Official Forever Deep Dive recap.
- Pick a break for gaps in your kit. Will of the Forsaken clears Charm, Fear and Sleep but no longer grants immunity afterward. Will to Survive handles stuns, Escape Artist handles movement-impairing effects, and Stoneform clears Bleeds, Poisons and Diseases while reducing Physical damage taken.
- Weapon racials need the named weapon equipped. Human swords, Orc axes and Dwarf maces grant crit to spells and attacks, so a caster can benefit too—but not while holding a staff. Check your class's weapon options before choosing a race for that bonus.
- Compare damage cooldowns with control you are missing. Blood Fury, Berserking and Elune's Light give you a burst window; War Stomp or a break can help when you cannot safely keep attacking. The useful choice depends on what you play and what you fight.
- Keep creature-type bonuses separate from general bonuses. Dwarf and Troll bonuses against Beasts will not help against every dungeon mob, and Skyborne Elemental Insight needs an Elemental target.
- Both Skyborne groups keep Walk on Air, Wind Blessed and Elemental Insight; the second utility racial follows the faction you choose at character creation, with Skysight on the Horde side and Read Ley Line on the Alliance side. That same choice decides class access: Shaman for Horde-aligned Skyborne, Mage for Alliance-aligned Skyborne. Official What's Next recap.
Blizzard lists the new combinations as Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, with more planned; all six are in the matrix above. Official race and class overview.
Alliance
- Stoneform
- Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
- Find Treasure
- Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
- Mace Specialization
- Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
- Big Game Hunter
- Damage dealt versus Beasts increased by 5%.
- Elune's Light
- Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
- Shadowmeld
- Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
- Quickness
- Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
- Wisp Spirit
- Transform into a wisp upon death, increasing movement speed by 75%.
- Escape Artist
- Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
- Eureka!
- Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less Mana, Rage or Energy and deal 10% more damage. For Priests, the next 3 non-periodic damaging or healing abilities cost 10% less Mana and deal 10% more damage or healing. Periodic effects do not benefit; channeled spells do not count as periodic.
- Expansive Mind
- Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
- Engineering Specialization
- Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Skyborne (High Order)
Decorative wind emblem; not a Skyborne portrait
- Walk on Air
- Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
- Read Ley Line
- 2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
- Wind Blessed
- Increases your spellcasting, melee, and ranged Haste by 1%.
- Elemental Insight
- Damage dealt versus Elementals increased by 5%.
Horde
- Blood Fury
- Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
- Shatter Curse
- Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
- Axe Specialization
- Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
- Hardiness
- Duration of Stun effects on you reduced by 20%.
- Will of the Forsaken
- Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
- Cannibalize
- 5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Cannot be used while immune to Physical damage.
- Underwater Breathing
- Underwater breath lasts 300% longer than normal.
- Touch of the Grave
- Your spells and attacks with a damage component have a chance to drain Health from the target, up to 5% of your maximum Health. Does not activate from periodic damage or non-damaging abilities, and does not break damage-sensitive crowd control.
- War Stomp
- 0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
- Cultivation
- Instant, 1 hour cooldown. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. Required player level equals the herb’s required Herbalism skill divided by 5; herbs requiring more than 300 skill can be cultivated at level 60.
- Plainsrunning
- Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
- Endurance
- Total Health increased by 5% and chance to hit increased by 1%.
- Berserking
- Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
- Rapid Regeneration
- Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
- Beast Slaying
- Damage dealt versus Beasts increased by 5%.
- Regeneration
- Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Skyborne (Windshaper)
Decorative wind emblem; not a Skyborne portrait
- Walk on Air
- Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
- Skysight
- 0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
- Wind Blessed
- Increases your spellcasting, melee, and ranged Haste by 1%.
- Elemental Insight
- Damage dealt versus Elementals increased by 5%.
Priest racial spells
Fear Ward is baseline for every Priest. Each race below has two additional Priest racial spells, separate from its general racial abilities. Summaries describe their behavior, not maximum-rank damage or healing. Blizzard’s September 30 overview lists 5-minute cooldowns for Contingency Plan and Divine Grace; the captured beta client still lists 10 minutes.
Undead
- Dark Sacrifice
- Instant, 10 min cooldown. Consumes your own Health over 15 sec to restore Mana. Mana gained scales with Spirit. Does not break damage-sensitive crowd control.
- Touch of Weakness
- Instant. The next melee attack against you deals Shadow damage to the attacker and reduces their melee Attack Power for 2 min.
Dwarf
- Chastise
- Instant, 20 yd range, 2 min cooldown. Deals Holy damage and immobilizes a Humanoid target for up to 2 sec. Generates very low threat.
- Desperate Prayer
- Instant, 10 min cooldown. Heals the caster.
Gnome
- Confounding Flash
- 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage breaks the effect.
- Contingency Plan
- Instant, 30 yd range, 10 min cooldown. Places a Holy ward on an ally for 30 sec. The next damage that drops their Health below 35% grants an absorb shield and healing over 15 sec. Only one Contingency Plan can affect a target. Its healing can critically heal, and its effects can coexist with Renew and Power Word: Shield.
Human
- Divine Grace
- Instant, 40 yd range, 10 min cooldown. Heals a friendly target below 50% Health and removes Weakened Soul. Cannot be cast on yourself.
- Feedback
- Instant, 3 min cooldown. For 15 sec, successful spells cast against you burn the attacker's Mana and deal 1 Shadow damage per point of Mana burned.
Troll
- Hex of Weakness
- Instant, 30 yd range. Reduces the enemy's melee Attack Power and the effectiveness of healing they receive by 20% for 2 min.
- Shadowguard
- Instant. Spells, melee attacks and ranged attacks that hit you cause Shadow damage to the attacker, at most once every few seconds. Generates no threat. Lasts 10 min with 3 charges.
Night Elf
- Elune's Grace
- Instant, 5 min cooldown. Reduces your chance to be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
- Starshards
- Channeled, 30 yd range, 30 sec cooldown. Deals Arcane damage over 6 sec. Benefits from Twilight Focus spell-pushback protection.