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Rogue Talent Trees

Assassination

0 points

Combat

0 points

Subtlety

0 points

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Beta talent descriptions

Assassination

Improved Gouge

Maximum rank 3

Passive

Rank 1
Increases the duration of your Gouge ability by 0.5 sec.
Rank 2
Increases the duration of your Gouge ability by 1 sec.
Rank 3
Increases the duration of your Gouge ability by 1.5 sec.

Remorseless Attacks

Maximum rank 2

Passive

Rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice

Maximum rank 5

Passive

Rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2
Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3
Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4
Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5
Increases your critical strike chance with all attacks and Poisons by 5%.

Ruthlessness

Maximum rank 3

Passive

Rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2
Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.

Murder

Maximum rank 2

Passive

Rank 1
Increases all damage dealt by 2% against Humanoid and Giant targets.
Rank 2
Increases all damage dealt by 4% against Humanoid and Giant targets.

Improved Slice and Dice

Maximum rank 3

Passive

Rank 1
Increases the duration of your Slice and Dice ability by 15%.
Rank 2
Increases the duration of your Slice and Dice ability by 30%.
Rank 3
Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes

Maximum rank 1

Passive

Rank 1
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Improved Expose Armor

Maximum rank 2

Passive

Rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Lethality

Maximum rank 5

Requires max rank in Malice

Passive

Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Rank 2
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Rank 3
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Rank 4
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Vile Poisons

Maximum rank 5

Passive

Rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Cold Blood

Maximum rank 1

Instant | 3 min cooldown

Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved Poisons

Maximum rank 5

Passive

Rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Vigor

Maximum rank 2

Passive

Rank 1
Increases your maximum Energy by 5.
Rank 2
Increases your maximum Energy by 10.

Mutilate

Maximum rank 1

60 Energy | Melee Range | Instant | Requires Daggers

Rank 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Improved Kidney Shot

Maximum rank 2

Passive

Rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Seal Fate

Maximum rank 5

Passive

Rank 1
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Rank 2
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Rank 3
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Rank 4
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Rank 5
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Venom

Maximum rank 1

Requires max rank in Mutilate

25 Energy | 1 to 5 Combo Points | Instant

Rank 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat

Improved Eviscerate

Maximum rank 3

Passive

Rank 1
Increases the damage done by your Eviscerate ability by 7%.
Rank 2
Increases the damage done by your Eviscerate ability by 13%.
Rank 3
Increases the damage done by your Eviscerate ability by 20%.

Improved Sinister Strike

Maximum rank 2

Passive

Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Maximum rank 5

Passive

Rank 1
Increases your Dodge chance by 1%.
Rank 2
Increases your Dodge chance by 2%.
Rank 3
Increases your Dodge chance by 3%.
Rank 4
Increases your Dodge chance by 4%.
Rank 5
Increases your Dodge chance by 5%.

Puncturing Wounds

Maximum rank 3

Passive

Rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2
Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Deflection

Maximum rank 3

Passive

Rank 1
Increases your Parry chance by 2%.
Rank 2
Increases your Parry chance by 4%.
Rank 3
Increases your Parry chance by 6%.

Precision

Maximum rank 3

Passive

Rank 1
Improves your chance to hit by 1%.
Rank 2
Improves your chance to hit by 2%.
Rank 3
Improves your chance to hit by 3%.

Endurance

Maximum rank 2

Passive

Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Riposte

Maximum rank 1

Requires max rank in Deflection

10 Energy | Melee Range | Instant | 6 sec cooldown

Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Maximum rank 2

Passive

Rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Maximum rank 2

Passive

Rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Flawless Execution

Maximum rank 1

Passive

Rank 1
Reduces the Energy cost of your Eviscerate ability by 10.

Dual Wield Specialization

Maximum rank 5

Requires max rank in Precision

Passive

Rank 1
Increases the damage done by your off-hand weapon by 5%.
Rank 2
Increases the damage done by your off-hand weapon by 10%.
Rank 3
Increases the damage done by your off-hand weapon by 15%.
Rank 4
Increases the damage done by your off-hand weapon by 20%.
Rank 5
Increases the damage done by your off-hand weapon by 25%.

Blade Flurry

Maximum rank 1

25 Energy | Instant | 2 min cooldown

Rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash

Maximum rank 5

Passive

Rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 2
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Rank 3
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Rank 4
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

Weapon Expertise

Maximum rank 2

Requires max rank in Blade Flurry

Passive

Rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.

Aggression

Maximum rank 3

Passive

Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 2
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Rank 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

Adrenaline Rush

Maximum rank 1

Instant | 5 min cooldown

Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety

Camouflage

Maximum rank 5

Passive

Rank 1
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Rank 2
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Rank 3
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Rank 4
Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Rank 5
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Master of Deception

Maximum rank 3

Passive

Rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Opportunity

Maximum rank 2

Passive

Rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Rank 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Setup

Maximum rank 3

Passive

Rank 1
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 2
Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 3
Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Elusiveness

Maximum rank 2

Passive

Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Dirty Tricks

Maximum rank 2

Passive

Rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.

Improved Ambush

Maximum rank 3

Passive

Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
Rank 2
Increases the critical strike chance of your Ambush ability by 30%.
Rank 3
Increases the critical strike chance of your Ambush ability by 45%.

Initiative

Maximum rank 3

Passive

Rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Maximum rank 1

40 Energy | Melee Range | Instant | 20 sec cooldown

Rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Distract

Maximum rank 2

Passive

Rank 1
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank 2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

Heightened Senses

Maximum rank 2

Passive

Rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Premeditation

Maximum rank 1

20 yd range | Instant | 2 min cooldown

Rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated Blades

Maximum rank 3

Passive

Rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Dirty Deeds

Maximum rank 2

Passive

Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Preparation

Maximum rank 1

Instant | 10 min cooldown

Rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage

Maximum rank 1

Requires max rank in Serrated Blades

35 Energy | Melee Range | Instant

Rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Quietus

Maximum rank 5

Requires max rank in Dirty Deeds

Passive

Rank 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 2
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Rank 3
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Rank 4
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Rank 5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

Cutthroat

Maximum rank 5

Passive

Rank 1
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 2
Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 3
Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 4
Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

Thousand Cuts

Maximum rank 1

Requires max rank in Preparation

Passive

Rank 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.