Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks
Maximum rank 2
Passive
Observed rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice
Maximum rank 5
Passive
Observed rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
Ruthlessness
Maximum rank 3
Passive
Observed rank 1
Gives your finishing moves a 20% chance to add a combo point to your target.
Observed rank 2
Gives your finishing moves a 40% chance to add a combo point to your target.
Observed rank 3
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder
Maximum rank 2
Passive
Observed rank 1
Increases all damage dealt by 2% against Humanoid and Giant targets.
Improved Slice and Dice
Maximum rank 3
Passive
Observed rank 1
Increases the duration of your Slice and Dice ability by 15%.
Observed rank 2
Increases the duration of your Slice and Dice ability by 30%.
Observed rank 3
Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes
Maximum rank 1
Passive
Observed rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
Maximum rank 2
Passive
Observed rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Observed rank 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality
Maximum rank 5
Requires max rank in Malice
Passive
Observed rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons
Maximum rank 5
Passive
Observed rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Observed rank 2
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Observed rank 3
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Observed rank 4
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Observed rank 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood
Maximum rank 1
Instant; 3 min cooldown
Observed rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons
Maximum rank 5
Passive
Observed rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Vigor
Maximum rank 2
Passive
Observed rank 1
Increases your maximum Energy by 5.
Mutilate
Maximum rank 1
60 Energy; Melee Range; Instant
Observed rank 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot
Maximum rank 2
Passive
Observed rank 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Seal Fate
Maximum rank 5
Passive
Observed rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Observed rank 2
Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
Observed rank 3
Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Observed rank 4
Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
Observed rank 5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Venom
Maximum rank 1
Requires max rank in Mutilate
25 Energy; 1 to 5 Combo Points; Instant
Observed rank 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point: 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Combat
Improved Eviscerate
Maximum rank 3
Passive
Observed rank 1
Increases the damage done by your Eviscerate ability by 7%.
Improved Sinister Strike
Maximum rank 2
Passive
Observed rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
Observed rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes
Maximum rank 5
Passive
Observed rank 1
Increases your Dodge chance by 1%.
Observed rank 2
Increases your Dodge chance by 2%.
Observed rank 3
Increases your Dodge chance by 3%.
Observed rank 4
Increases your Dodge chance by 4%.
Observed rank 5
Increases your Dodge chance by 5%.
Puncturing Wounds
Maximum rank 3
Passive
Observed rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Deflection
Maximum rank 3
Passive
Observed rank 1
Increases your Parry chance by 2%.
Precision
Maximum rank 3
Passive
Observed rank 1
Increases your chance to hit with all attacks and Poisons by 1%.
Endurance
Maximum rank 2
Passive
Observed rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Riposte
Maximum rank 1
Requires max rank in Deflection
10 Energy; Melee Range; Instant; 6 sec cooldown
Observed rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint
Maximum rank 2
Passive
Observed rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Observed rank 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick
Maximum rank 2
Passive
Observed rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Observed rank 2
Gives your Kick ability a 100% chance to silence the target for 2 sec.
Restless Blades
Maximum rank 1
Passive
Observed rank 1
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Dual Wield Specialization
Maximum rank 5
Requires max rank in Precision
Passive
Observed rank 1
Increases the damage done by your off-hand weapon by 5%.
Observed rank 5
Increases the damage done by your off-hand weapon by 25%.
Blade Flurry
Maximum rank 1
25 Energy; Instant; 2 min cooldown
Observed rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Maximum rank 5
Passive
Observed rank 1
Gives your melee weapon attacks a benefit depending on the weapon:
Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 1%.
Mace: Your attacks ignore 3% of your target's armor.
Observed rank 5
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 5%.
Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise
Maximum rank 2
Requires max rank in Blade Flurry
Passive
Observed rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Aggression
Maximum rank 3
Requires max rank in Hack and Slash
Passive
Observed rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Adrenaline Rush
Maximum rank 1
Instant; 5 min cooldown
Observed rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Camouflage
Maximum rank 5
Passive
Observed rank 1
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of Deception
Maximum rank 3
Passive
Observed rank 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Opportunity
Maximum rank 2
Passive
Observed rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Setup
Maximum rank 3
Passive
Observed rank 1
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Elusiveness
Maximum rank 2
Passive
Observed rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Observed rank 2
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Dirty Tricks
Maximum rank 2
Passive
Observed rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved Ambush
Maximum rank 3
Passive
Observed rank 1
Increases the critical strike chance of your Ambush ability by 15%.
Observed rank 2
Increases the critical strike chance of your Ambush ability by 30%.
Observed rank 3
Increases the critical strike chance of your Ambush ability by 45%.
Initiative
Maximum rank 3
Passive
Observed rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
Maximum rank 1
40 Energy; Melee Range; Instant; 20 sec cooldown
Observed rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract
Maximum rank 2
Passive
Observed rank 1
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened Senses
Maximum rank 2
Passive
Observed rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Observed rank 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation
Maximum rank 1
20 yd range; Instant; 2 min cooldown
Observed rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades
Maximum rank 3
Passive
Observed rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Observed rank 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds
Maximum rank 2
Passive
Observed rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Preparation
Maximum rank 1
Instant; 10 min cooldown
Observed rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
Maximum rank 1
Requires max rank in Serrated Blades
35 Energy; Melee Range; Instant
Observed rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus
Maximum rank 5
Requires max rank in Dirty Deeds
Passive
Observed rank 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Cutthroat
Maximum rank 5
Passive
Observed rank 1
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts
Maximum rank 1
Requires max rank in Preparation
Passive
Observed rank 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.