ClassicWoW.gg Guides, BIS, & News
Forever
Menu

Leatherworking's camp chain adds rested experience: Camp Tent at 20, Tanning Rack at 140 and Sewing Machine at 300.

Leatherworking brings something no class buff copies: rested experience.

Skill levels and materials below come from the beta build; they can still change before launch.

The camp chain

Object Leatherworking Effect Crafting
Camp Tent 20 Raises nearby players' rested XP to 5% of a level 5 light leather
Tanning Rack 140 Reagent creation plus the tent's effect 5 medium leather, 3 fine thread, 2 simple wood
Sewing Machine 300 A station for recipes that require it, plus the tent's effect Undeath Engine, 5 rugged leather, rune thread

All three need a campfire nearby and share the one-hour camping cooldown. The Tanning Rack and Sewing Machine can replace a Camp Tent. Blizzard's recap says the Tanning Rack is required for more advanced Leatherworking recipes.

The rested experience tent

The Camp Tent sets your rested experience to 5% of a level — and does nothing if you're already above that. It's a top-up, not a replacement for logging out in an inn: use it when you have little or no rested XP left, before heading back out to quest. If you already have more than 5% banked, the tent adds nothing.

The Legacy tree pairs well here: Well Rested raises rested XP generation and the rested cap by up to 20%, which matters if you level alts.

Field crafting

The Tanning Rack allows the creation of certain Leatherworking reagents at camp, and the Sewing Machine serves recipes that require a station. Together with the tent, they're the reason a leatherworker can keep working away from town.

Your camp job

  • 20: Camp Tent, when your rested XP is running low.
  • 140: Tanning Rack for reagent work in the field.
  • 300: Sewing Machine for station recipes.
  • Each player contributes one object, and no class buff replaces the tent's effect.

The camping guide covers the slots and cooldowns; the professions hub compares every profession's camp role.

Sources