Tailoring's camp job is Spirit, with a faction restriction worth knowing before you craft.
Skill levels and materials below come from the beta build; they can still change before launch.
The camp chain
| Object | Tailoring | Effect | Crafting |
|---|---|---|---|
| Faction Banner | 20 | Spirit for nearby players of your faction | bolt of linen cloth + coarse thread |
| Spinning Wheel | 140 | Reagent creation plus the banner's effect | 2 simple wood, 5 bolts of silk cloth, 3 fine thread |
| Loom | 300 | A station for recipes that require it, plus the banner's effect | Bottled Screams, 4 bolts of runecloth, 4 simple wood |
All three need a campfire, share the one-hour camping cooldown, and upgrades can be placed over the banner.
Two banners, one faction each
The Faction Banner exists as a Horde version and an Alliance version. The Horde banner buffs Horde members sitting nearby; the Alliance banner does the same for Alliance players. Check your recipe's faction before planning who the banner will buff.
The Spirit buff doesn't stack with Divine Spirit, so the banner covers the slot when your group has no priest.
Field crafting
The Spinning Wheel lets tailors create certain reagents at camp, and the Loom acts as a station for recipes that require it. If Divine Spirit is already covered, those later objects still pull their weight — they keep cloth work at the fire instead of sending you back to a city.
Your camp job
- 20: banner up when the group lacks Spirit.
- 140: Spinning Wheel for reagent work.
- 300: Loom for station recipes.
- Coordinate with your regular group about who places what — one object per player is the limit.
Slots, cooldowns and the other professions' objects are in the camping guide; start from the professions hub.