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Tailoring's camp chain covers Spirit for your faction: Faction Banner at 20, Spinning Wheel at 140 and Loom at 300.

Tailoring's camp job is Spirit, with a faction restriction worth knowing before you craft.

Skill levels and materials below come from the beta build; they can still change before launch.

The camp chain

Object Tailoring Effect Crafting
Faction Banner 20 Spirit for nearby players of your faction bolt of linen cloth + coarse thread
Spinning Wheel 140 Reagent creation plus the banner's effect 2 simple wood, 5 bolts of silk cloth, 3 fine thread
Loom 300 A station for recipes that require it, plus the banner's effect Bottled Screams, 4 bolts of runecloth, 4 simple wood

All three need a campfire, share the one-hour camping cooldown, and upgrades can be placed over the banner.

Two banners, one faction each

The Faction Banner exists as a Horde version and an Alliance version. The Horde banner buffs Horde members sitting nearby; the Alliance banner does the same for Alliance players. Check your recipe's faction before planning who the banner will buff.

The Spirit buff doesn't stack with Divine Spirit, so the banner covers the slot when your group has no priest.

Field crafting

The Spinning Wheel lets tailors create certain reagents at camp, and the Loom acts as a station for recipes that require it. If Divine Spirit is already covered, those later objects still pull their weight — they keep cloth work at the fire instead of sending you back to a city.

Your camp job

  • 20: banner up when the group lacks Spirit.
  • 140: Spinning Wheel for reagent work.
  • 300: Loom for station recipes.
  • Coordinate with your regular group about who places what — one object per player is the limit.

Slots, cooldowns and the other professions' objects are in the camping guide; start from the professions hub.

Sources