Balanced
General starting point · survival-focused tank party
- Tanks
- 2
- Healers
- 5
- DPS
- 18
The Feral counts as DPS here; plan its tank gear and talents before using it as a third tank.
Tank core
1Tree of Life supports healing received by the tanks. For threat, swap the Protection Warrior with the Group 2 Rogue or the Protection Paladin with a Group 4 Destruction Warlock; either tank then loses the Tree aura.
Melee core
2Windfury Totem and Improved Sanctity Aura support the weapon users. The Warrior supplies Battle Shout; the Feral in Group 3 does not receive it.
Physical support
3Leader of the Pack benefits the Hunters. Favor Grace of Air Totem here; Windfury Totem does not add ranged attacks or attacks in cat or bear form.
Caster core
4Totem of Wrath and Moonkin Aura support spell damage. Keep these casters within totem and aura range.
Mana group
5Vampiric Touch, Mana Spring Totem, and Mana Tide Totem support the Arcane Mage. Move another mana-limited caster here if fight length demands it.